XR Engineer & Technical Lead
Building XR products from research prototypes to production systems.
Tatiana Zueva
01
12+ years building XR, computer vision and real-time 3D systems, from research to production.
02
Led an XR R&D platform from concept to MVP, including Gaussian Splatting-based 3D reconstruction and immersive collaboration technologies.
03
Built and led an 8-person multidisciplinary team spanning XR, ML, DevOps and Analytics.
Worked atMTS Web Services·Sberbank·CROC Immersive Technologies
02
Experience
03/2024 — 04/2025
XR Technical Lead (Computer Vision & Spatial Computing)
MTS Web Services — Future Crew— R&D innovation unit
- ●Led development of an XR R&D platform for immersive collaboration and communication, taking the product from concept to MVP and securing interest from a prospective enterprise customer.
- ●Designed and implemented a Gaussian Splatting pipeline for digitizing and rendering large-scale real-world environments.
- ●Architected and optimized rendering and data-processing pipelines for low-latency XR experiences.
- ●Developed cross-platform XR applications using Unity (C#) and WebXR technologies (Three.js).
- ●Built and led an 8-person multidisciplinary engineering team spanning VR, WebXR, ML, DevOps, QA and Analytics, including hiring, mentoring and managing engineers and technical leads.
- ●Defined technical roadmap, architecture and delivery plans in collaboration with Product, CTO and executive leadership.
- ●Coordinated software, machine learning and hardware development efforts, including XR headset prototyping.
C#PythonUnityWebXRthree.jsCloudXRGaussian Splatting
10/2021 — 12/2023
Senior Software Engineer
Avatai— XR startup developing AI-generated avatars and volumetric video technologies.
- ●Led development of a VR application for volumetric video playback (Quest, HTC Vive), taking the product from development to public release on Steam.
- ●Implemented volumetric video playback using Unity VFX Graph, improving rendering performance by approximately 50%.
- ●Reduced application size from 2 GB to 700 MB through on-demand asset delivery using Unity Addressables and AWS S3.
- ●Implemented REST API integrations enabling content management directly from VR applications.
- ●Led development of multiplayer functionality, enabling shared VR sessions for up to 32 concurrent participants.
- ●Coordinated development efforts across engineering and 3D content creation, mentoring a Unity developer and a 3D artist while driving product delivery.
UnityC#SteamVRAWSFirebasePhoton SDK
03
Projects
1204
Press & Speaking
05
Get in Touch
Open to XR/3D engineering roles, computer vision projects and research collaborations. Always happy to talk about real-time rendering, Gaussian Splatting or anything XR.
Open to opportunities
Unity / C#XR DevelopmentC++ / OpenCV3D ReconstructionTechnical LeadWebXR
Send a Message ↗




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